Capcom's recent success with the Resident Evil remakes begs the question what other franchises it could revitalize using the RE Engine. Modern sequels such as Devil May Cry 5, Monster Hunter Rise, and now Street Fighter 6 were and are being made with the engine, but remaking classic games could introduce newcomers to many of Capcom's long-running franchises. With Devil May Cry 5 in particular being a huge success for the series, the company could remake Devil May Cry 3 using the same tools.
For those unfamiliar with the Devil May Cry timeline, Devil May Cry 3 is the chronological beginning of the devil-hunting canon. In the game, players take control of a much younger Dante as he struggles with setting up his yet-unnamed shop. After a giant demonic tower emerges in the middle of the city he does business in, Dante realizes that these otherworldly events are the doings of his twin brother, Vergil. Combine the deeply personal story with stylish combat, and Devil May Cry 3 more than made up for the travesty that was Devil May Cry 2.
Both The Story and Cutscenes Were As Stylish As Can Be
Devil May Cry 3 brought Dante back to his roots and humanized him in a way the previous games didn't. Though he still is a cocky devil hunter, the inclusion of Vergil and the dysfunctional paternal relationship between Arkham and Lady helped Dante see how important being a son of Sparda truly is. This focus on family and responsibility grounded the narrative amidst all the crazy stunts the characters do.
The stunts in Devil May Cry 3 certainly do get crazy. The intro sequence alone has Dante fending off a small army of demons in his shop; with the action only getting wilder as more of the cast is introduced. Seeing the classic story and action scenes be remade using the RE Engine is something fans would love to watch. Considering Devil May Cry 5 was able to tell an entirely new story while keeping the high-octane action sequences, Capcom could definitely remake these scenes.
Devil May Cry 3 Introduced The Style System
Prior to Devil May Cry 3, players could only attack with either a melee weapon or a firearm. These weapons were bound to a single button each and while mixing button presses resulted in stylish combos, overall player expression was ultimately limited. With the style system, players could set a specific button to a single combat style. The Trickster style allows for fast movements that close the distance between enemies and makes traversal and combat easier. Gunslinger brings out the full potential of Dante's firearms, while Swordmaster does the same for his melee weapons. Royal Guard centers on properly timing blocks to counter an opponent's attacks. Quicksilver gives Dante the ability to slow time. Lastly, Doppelganger allows Dante to create a shadow copy of himself to assist in battle.
More recent titles in the Devil May Cry series give Dante the ability to switch styles on the fly, but their introduction in Devil May Cry 3 was revolutionary at the time. It gave players more avenues to play how they wanted to, and no two players would control Dante the same way. Adding the ability for players to switch styles during gameplay would make the game feel more modern and make Dante more powerful than he already is. Considering modders have already done this for the original Devil May Cry 3, it would be in Capcom's best interest to save everyone the time and officially incorporate style switching in the remake.
What's interesting about the Devil May Cry games is that their core formula has largely remained the same since its inception. Players are still treated to cheesy stories and over-the-top gameplay, but it fills a certain void that no other video game franchise does. Capcom doesn't need to change the tone of Devil May Cry 3 like it did for the Resident Evil remakes. All it needs to do is update the game using the same techniques it used for Devil May Cry 5. Doing so would make old fans happy and give newcomers a perfect entry point for the series.
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